/*  PCSX2 - PS2 Emulator for PCs
 *  Copyright (C) 2002-2023  PCSX2 Dev Team
 *
 *  PCSX2 is free software: you can redistribute it and/or modify it under the terms
 *  of the GNU Lesser General Public License as published by the Free Software Found-
 *  ation, either version 3 of the License, or (at your option) any later version.
 *
 *  PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 *  without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 *  PURPOSE.  See the GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along with PCSX2.
 *  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "GS/Renderers/OpenGL/GLContextEGL.h"

struct wl_egl_window;
struct wl_surface;

class GLContextEGLWayland final : public GLContextEGL
{
public:
	GLContextEGLWayland(const WindowInfo& wi);
	~GLContextEGLWayland() override;

	static std::unique_ptr<GLContext> Create(const WindowInfo& wi, std::span<const Version> versions_to_try);

	std::unique_ptr<GLContext> CreateSharedContext(const WindowInfo& wi) override;
	void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;

protected:
	EGLNativeWindowType GetNativeWindow(EGLConfig config) override;

private:
	bool LoadModule();

	wl_egl_window* m_wl_window = nullptr;

	void* m_wl_module = nullptr;
	wl_egl_window* (*m_wl_egl_window_create)(struct wl_surface* surface, int width, int height);
	void (*m_wl_egl_window_destroy)(struct wl_egl_window* egl_window);
	void (*m_wl_egl_window_resize)(struct wl_egl_window* egl_window, int width, int height, int dx, int dy);
};
